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	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Acrobat</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Perfect Balance</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B74</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">piloting</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">acrobatics</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Acrobatic Feints</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<reference>PU2:5</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Acrobatic Kicks</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<reference>PU2:5</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Criminal</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Talent (Thief)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B89</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">Pickpocket</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Lockpicking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Traps</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Stealth</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Climbing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Observation</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Social Stigma (Criminal Record)</name>
					<type>Social</type>
					<base_points>-5</base_points>
					<reference>B155</reference>
					<notes>-1 Reaction, -2 for cops &amp; judges</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Thief</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Talent (Thief)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B89</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">Pickpocket</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Lockpicking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Traps</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Stealth</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Climbing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Observation</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Greed</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B137</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Careful</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B163</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Uncongenial</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Thug</name>
			<advantage version="2">
				<name>Increased Dexterity</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<modifier version="1" enabled="no">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>dx</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Health</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B14</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Strength</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1" enabled="no">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B15</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Size</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B15</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">300</cost>
					<affects>total</affects>
					<reference>Sup24</reference>
				</modifier>
				<reference>B14</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>st</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Thief)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B89</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">Pickpocket</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Lockpicking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Traps</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Stealth</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Climbing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Observation</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Acrobat</name>
			<technique version="2" limit="0">
				<name>Acrobatic Stand</name>
				<difficulty>A</difficulty>
				<points>6</points>
				<reference>MA65</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-6</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Acrobatics</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>12</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="4">
				<name>Feint</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>B231</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Acrobatic Feints</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Jumping</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<technique version="2" limit="0">
				<name>Kicking</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Acrobatic Kicks</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Rope Up</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Superior Acrobatic Training</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Flying Leap</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B196</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">power blow</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">jumping</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>History</name>
				<specialization>Acrobatics</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Light Walk</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B205</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<skill_prereq has="yes">
						<name compare="is">stealth</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">acrobatics</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Power Blow</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>10</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Thief</name>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Escape</name>
				<difficulty>DX/H</difficulty>
				<points>2</points>
				<reference>B192</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Lockpicking</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B206</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pickpocket</name>
				<difficulty>DX/H</difficulty>
				<points>2</points>
				<reference>B213</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Filch</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Scaling</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Thug</name>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Vanishing Training</name>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>16</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Invisibility Art</name>
				<difficulty>IQ/VH</difficulty>
				<points>2</points>
				<reference>B202</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">stealth</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">hypnotism</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>6</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Ninja (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:22</reference>
			<equipment_container version="3" open="no">
				<description>Master of Death</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ninja Hatchet</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>60</value>
						<weight>2 lb</weight>
						<reference>B271</reference>
						<melee_weapon>
							<damage>sw cut</damage>
							<strength>8</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Axe/Mace</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Flail</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Axe/Mace</name>
								<modifier>-3</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>sw cut</damage>
							<strength>8</strength>
							<usage>Thrown</usage>
							<accuracy>1</accuracy>
							<range>x1.5/x2.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-2</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Axe/Mace</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ninja Large Knife</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>60</value>
						<weight>1 lb</weight>
						<reference>B272</reference>
						<melee_weapon>
							<damage>sw-2 cut</damage>
							<strength>6</strength>
							<usage>Swung</usage>
							<reach>C,1</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrust</usage>
							<reach>C</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrown</usage>
							<accuracy>+0</accuracy>
							<range>x0.8/x1.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-2</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Knife</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ninja Shuriken</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>27</value>
						<weight>0.1 lb</weight>
						<reference>MA226</reference>
						<melee_weapon>
							<damage>thr-2 cut</damage>
							<usage>Claw</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Kusari</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>105</value>
					<weight>5 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1-4*</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Monowire Whip</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Whip</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Ninja-To</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit, Armored</description>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>8 lb</weight>
					<reference>DF12:16</reference>
					<categories>
						<category>Body Armor</category>
						<category>Clothing</category>
						<category>Headgear</category>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Tonfa</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1.5 lb</weight>
					<reference>MA226</reference>
					<melee_weapon>
						<damage>thr-2 cut</damage>
						<usage>Butt Jab</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swing</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>7</strength>
						<usage>Thrust</usage>
						<reach>C,1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To Saya</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<usage>Blowpipe</usage>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Acts as a 2' snorkel and 3' ladder</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Master of Missiles</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Caltrops, 1 hex</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>0.5 lb</weight>
						<reference>DF1:25</reference>
						<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ninja Shuriken</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>27</value>
						<weight>0.1 lb</weight>
						<reference>MA226</reference>
						<melee_weapon>
							<damage>thr-2 cut</damage>
							<usage>Claw</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Small Knife</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>30</value>
						<weight>0.5 lb</weight>
						<reference>B272</reference>
						<melee_weapon>
							<damage>sw-3 cut</damage>
							<strength>5</strength>
							<usage>Swung</usage>
							<reach>C,1</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr-1 imp</damage>
							<strength>5</strength>
							<usage>Thrust</usage>
							<reach>C</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>thr-1 imp</damage>
							<strength>5</strength>
							<usage>Thrown</usage>
							<accuracy>+0</accuracy>
							<range>x0.5/x1</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-1</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Knife</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Monster Drool</description>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>0.5 lb</weight>
						<reference>DF1:29</reference>
						<notes>Utility. Immediate roll HT or take 2 injury.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Poisons</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Nageteppo, Flash</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Nageteppo, Smoke</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow, Bodkin</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>Damage becomes piercing, with armor divisor (2)</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Short Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>75</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>7&#8224;</strength>
						<accuracy>1</accuracy>
						<range>x10/x15</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>2 lb</weight>
					<reference>DF12:13</reference>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tonfa</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1.5 lb</weight>
					<reference>MA226</reference>
					<melee_weapon>
						<damage>thr-2 cut</damage>
						<usage>Butt Jab</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swing</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>7</strength>
						<usage>Thrust</usage>
						<reach>C,1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Master of Stealth</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Blowpipe Darts</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Monster Drool</description>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>0.5 lb</weight>
						<reference>DF1:29</reference>
						<notes>Utility. Immediate roll HT or take 2 injury.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Poisons</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Ninja-To</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to Holdout</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit, Dark, Quiet</description>
					<legality_class>4</legality_class>
					<value>1050</value>
					<weight>2 lb</weight>
					<reference>DF12:16</reference>
					<notes>+2 Stealth vs. Hearing and Vision when still, +1 if moving</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To Saya</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<usage>Blowpipe</usage>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Acts as a 2' snorkel and 3' ladder</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tabi, Stealthy</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>0.5 lb</weight>
					<reference>DF12:15</reference>
					<notes>+1 Stealth vs. Hearing</notes>
					<categories>
						<category>Footwear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Master of Tools</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:22</reference>
				<equipment_container version="3" open="no">
					<description>Bandoleer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Nageteppo, Flash</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Nageteppo, Smoke</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>0.2 lb</weight>
						<reference>DF1:25</reference>
						<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ninja Shuriken</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>27</value>
						<weight>0.1 lb</weight>
						<reference>MA226</reference>
						<melee_weapon>
							<damage>thr-2 cut</damage>
							<usage>Claw</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<notes>+2 to Holdout</notes>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja Suit, Reversible</description>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>2 lb</weight>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ninja-To Saya</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<usage>Blowpipe</usage>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Acts as a 2' snorkel and 3' ladder</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Thief (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:27</reference>
			<equipment_container version="3" open="no">
				<description>Assassin</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:28</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Dagger</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.25 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Garrote</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.01 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>see B405</damage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Garrote</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Lockpicks</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>0.1 lb</weight>
					<reference>DF1:25</reference>
					<notes>Basic EQ for Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nageteppo, Flash</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nageteppo, Smoke</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oozing Doom</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>1 lb</weight>
					<reference>DF1:29</reference>
					<ranged_weapon>
						<damage>2d inj, 1d on HT roll</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>Grenade. Contact Agent. DR sec to penetrate.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pistol Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST7)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>7</strength>
							<accuracy>1</accuracy>
							<range>105/140</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST8)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>120/160</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST9)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>9</strength>
							<accuracy>1</accuracy>
							<range>135/180</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST10)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>10</strength>
							<accuracy>1</accuracy>
							<range>150/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST11)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>11</strength>
							<accuracy>1</accuracy>
							<range>165/220</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST12)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>12</strength>
							<accuracy>1</accuracy>
							<range>180/240</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST13)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>13</strength>
							<accuracy>1</accuracy>
							<range>195/260</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST14)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>14</strength>
							<accuracy>1</accuracy>
							<range>210/280</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST15)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>15</strength>
							<accuracy>1</accuracy>
							<range>225/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST16)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>16</strength>
							<accuracy>1</accuracy>
							<range>240/320</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST17)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>17</strength>
							<accuracy>1</accuracy>
							<range>255/340</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST18)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>18</strength>
							<accuracy>1</accuracy>
							<range>270/360</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST19)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>19</strength>
							<accuracy>1</accuracy>
							<range>285/380</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST20)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>20</strength>
							<accuracy>1</accuracy>
							<range>300/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Basic Thief</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Lockpicks</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>0.1 lb</weight>
					<reference>DF1:25</reference>
					<notes>Basic EQ for Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Luminous Dust</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF8:37</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spy's Horn</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>DF1:26</reference>
					<notes>Listen through doors etc at penalty of (DR+HP)/5</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Burglar</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Burglar Bar</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>DF8:25</reference>
					<notes>+1 to Traps for disarming</notes>
					<categories>
						<category>Thief/Spy</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Grapnel</description>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Lockpicks, Good</description>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>0.5 lb</weight>
					<reference>DF1:25</reference>
					<notes>+1 to Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Luminous Dust</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF8:37</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thieves' Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<notes>Ignore weight for encumbrance for Climbing and Stealth rolls</notes>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trap-Finder's Kit</description>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>2 lb</weight>
					<reference>DF4:12</reference>
					<notes>Gives +1 to find, disarm or remove traps</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
</template>
